高潮爽死抽搐白浆的视频网站,欧美日韩一区狠狠爱视频v片,中文字幕无线码一区中文免费,国产精品v欧美精品v日韩精品,奇米影视7777狠狠狠狠视频

位置:首頁 > 服務中心 > WorldViz虛擬現(xiàn)實技術相關論文

WorldViz虛擬現(xiàn)實技術相關論文

WorldViz虛擬現(xiàn)實技術相關論文

斯坦福大學信息學院虛擬人交互實驗室發(fā)表論文

2016-02-21   總瀏覽:4997

2Virtual Human Interaction Lab,Department of Communication,Stanford University  

 

http://vhil.stanford.edu/pubs/

 

Psychology

 

Fox, J., & Bailenson, J.N. (2009). Virtual self-modeling: The effects of vicarious reinforcement and identification on exercise behaviors. Media Psychology, 12, 1-25.

 

Yee, N. & Bailenson, J.N. (2009). The difference between being and seeing: The relative contribution of self perception and priming to behavioral changes via digital self-representation. Media Psychology, 12(2), 195-209.

Yee, N., Bailenson, J.N., & Ducheneaut, N. (2009). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36 (2), 285-312.

Segovia, K. Y., Bailenson, J. N., Monin, B. (2009). Morality in tele-immersive environments. Proceedings of the International Conference on Immersive Telecommunications (IMMERSCOM), May 27 - 29, Berkeley, CA, USA.

Fox, J., & Bailenson, J.N. (2009). Virtual virgins and vamps: The effects of exposure to female characters' sexualized appearance and gaze in an immersive virtual environment. Sex Roles, 61 (3-4), 147-157.

Groom, V., Bailenson, J.N., & Nass, C. (2009). The influence of racial embodiment on racial bias in immersive virtual environments. Social Influence, 4(1), 1-18.

Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17, 102-141.

Bailenson, J.N., Blascovich, J., & Guadagno, R.E. (2008). Self representations in immersive virtual environments. Journal of Applied Social Psychology, 38, 11, pp. 2673-2690.

Bailenson, J.N., Davies, A., Beall. A.C., Blascovich, J., Guadagno, R. E., & McCall, C. (2008). The effects of witness viewpoint distance, angle, and choice on eyewitness accuracy in police lineups conducted in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 17(3), 242-255.

 

Bailenson, J.N., Yee, N., Patel, K., & Beall, A.C. (2007). Detecting digital chameleons. Computers in Human Behavior, 24, 66-87.

 

Yee, N. & Bailenson, J.N. (2007). The Proteus Effect: Self transformations in virtual reality. Human Communication Research, 33, 271-290.

 

Bailenson, J.N. & Yee, N. (2007). Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments. International Journal of Multimedia Tools and Applications, 37(1), 5-14.

 

Okita, S.Y., Bailenson, J., Schwartz, D. L. (2007). The mere belief of social interaction improves learning, In Proceedings of the Twenty-ninth Meeting of the Cognitive Science Society. August, Nashville, USA.

 

Guadagno, R.E., Blascovich, J., Bailenson, J.N., McCall, C. (2007). Virtual humans and persuasion: The effects of agency and behavioral realism. Media Psychology, 10, 1-22.

 

Yee, N., & Bailenson, J.N. (2006). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24 &ndash 26, Cleveland, Ohio, USA.

 

Bailenson, J.N., & Yee, N. (2006). A longitudinal study of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments. PRESENCE: Teleoperators and Virtual Environments, 15(6).

 

Bailenson, J.N., Blascovich, J., Beall, A.C., & Noveck, B. (2006). Courtroom applications of virtual environments, immersive virtual environments, and collaborative virtual environments. Law and Policy, 28(2), 249-270.

 

Bailenson, J.N., Beall., A.C., Blascovich, J., Loomis, J., & Turk, M. (2005). Transformed social interaction, augmented gaze, and social influence in immersive virtual environments. Human Communication Research, 31, 511-537.

 

Bailenson, J.N. & Yee, N. (2005). Digital Chameleons: Automatic assimilation of nonverbal gestures in immersive virtual environments. Psychological Science, 16, 814-819. VIDEO

 

Bailenson, J.N., Swinth, K. R., Hoyt, C. L., Persky, S., Dimov, A., and Blascovich, J. (2005). The independent and interactive effects of embodied agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 14, 379-393.

Turk, M., Bailenson, J. N., Beall, A.C., Blascovich, J., Guadagno, R. (2004). Multimodal transformed social interaction. Proceedings of the ACM Sixth International Conference on Multimodal Interfaces (ICMI), October 14 - 15, State College, PA, USA.

 

Bailenson, J.N., Aharoni, E. Beall, A.C., Guadagno, R.E., Dimov, A., & Blascovich, J. (2004). Comparing behavioral and self-report measures of embodied agents' social presence in immersive virtual environments. Proceedings of the 7th Annual International Workshop on PRESENCE ( Valencia , Spain ).

Beall, A.C., Bailenson, J.N., Loomis, J., Blascovich, J., & Rex, C. (2003). Non-zero-sum mutual gaze in collaborative virtual environments. Proceedings of HCI International, 2003, Crete.

 

Bailenson, J.N., Blascovich, J.,Beall, A.C., & Loomis, J.M., (2003). Interpersonal distance in immersive virtual environments. Personality and Social Psychology Bulletin, 29. 1-15.

 

Bailenson, J.N., Beall. A.C., & Blascovich, J. (2002). Mutual gaze and task performance in shared virtual environments. Journal of Visualization and Computer Animation, 13, 1-8.

 

Bailenson, J.N., Beall, A.C., Blascovich, J., Weisbuch, M., & Raimmundo, R. (2001). Intelligent agents who wear your face: Users' reactions to the virtual self. Lecture Notes in Artificial Intelligence, 2190, 86-99.

 

Bailenson, J.N., Blascovich, J., Beall, A.C., & Loomis, J.M. (2001). Equilibrium revisited: Mutual gaze and personal space in virtual environments. PRESENCE: Teleoperators and Virtual Environments, 10. 583-598. 

人因工程技術研究院
國際工效學協(xié)會(IEA)國際獎項 HFE Award全國人因與工效學創(chuàng)新大賽 CES-Kingfar青年學者聯(lián)合研究基金 津發(fā)科研支持計劃 “津發(fā)杯”第十四屆全國大學生交通科技大賽
教育部協(xié)同育人項目
最新通知 項目簡介 申報指南 申報書下載
產(chǎn)學研合作
校企聯(lián)合共建實驗室 聯(lián)合申報科研課題 科研項目合作 專業(yè)共建 師資培訓 實習實訓 學分置換
工效學卓越研究工程
會議通知 專家介紹 CES-津發(fā)基金 科研支持計劃 會議注冊 資料分享
國際人機環(huán)境系統(tǒng)工程大會
MMESE最新通知 重要文獻 關于MMESE 出版動態(tài) MMESE重點實驗室
研究案例
嬰幼兒發(fā)展心理學研究 認知心理學研究 心理語言學與閱讀研究 培訓與教學研究 體育運動研究 廣告研究 可用性與人機交互研究 包裝設計與購物者研究
研究論文
tobii眼動技術相關論文 WorldViz虛擬現(xiàn)實技術相關論文
科研視頻
人機環(huán)境同步技術 虛擬現(xiàn)實技術 眼動追蹤技術 心理與行為研究 消費與決策研究 交通與人因研究 建筑與人因研究 設計與人因研究 安全與人因研究
下載中心
文件下載 用戶手冊與說明書 視頻資料 項目案例 解決方案

QQ客服:

 4008113950

服務熱線:

 4008113950

公司郵箱:Kingfar@kingfar.cn

微信聯(lián)系:

 13021282218

微信公眾號

高潮爽死抽搐白浆的视频网站,欧美日韩一区狠狠爱视频v片,中文字幕无线码一区中文免费,国产精品v欧美精品v日韩精品,奇米影视7777狠狠狠狠视频