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WorldViz虛擬現(xiàn)實(shí)技術(shù)相關(guān)論文

WorldViz虛擬現(xiàn)實(shí)技術(shù)相關(guān)論文

斯坦福大學(xué)信息學(xué)院虛擬人交互實(shí)驗(yàn)室發(fā)表論文

2016-02-21   總瀏覽:4996

2Virtual Human Interaction Lab,Department of Communication,Stanford University  

 

http://vhil.stanford.edu/pubs/

 

Psychology

 

Fox, J., & Bailenson, J.N. (2009). Virtual self-modeling: The effects of vicarious reinforcement and identification on exercise behaviors. Media Psychology, 12, 1-25.

 

Yee, N. & Bailenson, J.N. (2009). The difference between being and seeing: The relative contribution of self perception and priming to behavioral changes via digital self-representation. Media Psychology, 12(2), 195-209.

Yee, N., Bailenson, J.N., & Ducheneaut, N. (2009). The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36 (2), 285-312.

Segovia, K. Y., Bailenson, J. N., Monin, B. (2009). Morality in tele-immersive environments. Proceedings of the International Conference on Immersive Telecommunications (IMMERSCOM), May 27 - 29, Berkeley, CA, USA.

Fox, J., & Bailenson, J.N. (2009). Virtual virgins and vamps: The effects of exposure to female characters' sexualized appearance and gaze in an immersive virtual environment. Sex Roles, 61 (3-4), 147-157.

Groom, V., Bailenson, J.N., & Nass, C. (2009). The influence of racial embodiment on racial bias in immersive virtual environments. Social Influence, 4(1), 1-18.

Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17, 102-141.

Bailenson, J.N., Blascovich, J., & Guadagno, R.E. (2008). Self representations in immersive virtual environments. Journal of Applied Social Psychology, 38, 11, pp. 2673-2690.

Bailenson, J.N., Davies, A., Beall. A.C., Blascovich, J., Guadagno, R. E., & McCall, C. (2008). The effects of witness viewpoint distance, angle, and choice on eyewitness accuracy in police lineups conducted in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 17(3), 242-255.

 

Bailenson, J.N., Yee, N., Patel, K., & Beall, A.C. (2007). Detecting digital chameleons. Computers in Human Behavior, 24, 66-87.

 

Yee, N. & Bailenson, J.N. (2007). The Proteus Effect: Self transformations in virtual reality. Human Communication Research, 33, 271-290.

 

Bailenson, J.N. & Yee, N. (2007). Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments. International Journal of Multimedia Tools and Applications, 37(1), 5-14.

 

Okita, S.Y., Bailenson, J., Schwartz, D. L. (2007). The mere belief of social interaction improves learning, In Proceedings of the Twenty-ninth Meeting of the Cognitive Science Society. August, Nashville, USA.

 

Guadagno, R.E., Blascovich, J., Bailenson, J.N., McCall, C. (2007). Virtual humans and persuasion: The effects of agency and behavioral realism. Media Psychology, 10, 1-22.

 

Yee, N., & Bailenson, J.N. (2006). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24 &ndash 26, Cleveland, Ohio, USA.

 

Bailenson, J.N., & Yee, N. (2006). A longitudinal study of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments. PRESENCE: Teleoperators and Virtual Environments, 15(6).

 

Bailenson, J.N., Blascovich, J., Beall, A.C., & Noveck, B. (2006). Courtroom applications of virtual environments, immersive virtual environments, and collaborative virtual environments. Law and Policy, 28(2), 249-270.

 

Bailenson, J.N., Beall., A.C., Blascovich, J., Loomis, J., & Turk, M. (2005). Transformed social interaction, augmented gaze, and social influence in immersive virtual environments. Human Communication Research, 31, 511-537.

 

Bailenson, J.N. & Yee, N. (2005). Digital Chameleons: Automatic assimilation of nonverbal gestures in immersive virtual environments. Psychological Science, 16, 814-819. VIDEO

 

Bailenson, J.N., Swinth, K. R., Hoyt, C. L., Persky, S., Dimov, A., and Blascovich, J. (2005). The independent and interactive effects of embodied agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 14, 379-393.

Turk, M., Bailenson, J. N., Beall, A.C., Blascovich, J., Guadagno, R. (2004). Multimodal transformed social interaction. Proceedings of the ACM Sixth International Conference on Multimodal Interfaces (ICMI), October 14 - 15, State College, PA, USA.

 

Bailenson, J.N., Aharoni, E. Beall, A.C., Guadagno, R.E., Dimov, A., & Blascovich, J. (2004). Comparing behavioral and self-report measures of embodied agents' social presence in immersive virtual environments. Proceedings of the 7th Annual International Workshop on PRESENCE ( Valencia , Spain ).

Beall, A.C., Bailenson, J.N., Loomis, J., Blascovich, J., & Rex, C. (2003). Non-zero-sum mutual gaze in collaborative virtual environments. Proceedings of HCI International, 2003, Crete.

 

Bailenson, J.N., Blascovich, J.,Beall, A.C., & Loomis, J.M., (2003). Interpersonal distance in immersive virtual environments. Personality and Social Psychology Bulletin, 29. 1-15.

 

Bailenson, J.N., Beall. A.C., & Blascovich, J. (2002). Mutual gaze and task performance in shared virtual environments. Journal of Visualization and Computer Animation, 13, 1-8.

 

Bailenson, J.N., Beall, A.C., Blascovich, J., Weisbuch, M., & Raimmundo, R. (2001). Intelligent agents who wear your face: Users' reactions to the virtual self. Lecture Notes in Artificial Intelligence, 2190, 86-99.

 

Bailenson, J.N., Blascovich, J., Beall, A.C., & Loomis, J.M. (2001). Equilibrium revisited: Mutual gaze and personal space in virtual environments. PRESENCE: Teleoperators and Virtual Environments, 10. 583-598. 

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